Through the “Real-time Cloud Collaboration” function of Sprunki Incredibox, up to 10 people can collaborate on the same project simultaneously, with the data synchronization rate of up to 15MB/s (85% compression rate) and latency of ≤92ms (less than 5G network). For instance, the multinationals “Global Beats” completed the album “Fusion Waves” within 48 hours, at the cost of 45,000 (120,000 for an average recording studio), and the NFT sale revenue of the album was $210,000 (with the platform taking a 5% commission). When used in collaboration, users are able to assign role permissions (such as “Edit only drum group tracks” or “Master tape processing lock”), reducing the misoperation rate from 12% to 0.8%.
Technically, after the “AI Alignment Algorithm” is activated, the phase error of multi-track recording was narrowed from ±2.1ms down to ±0.7ms, and dynamic range of the mix was raised to 18dB (the maximum of the free version is 12dB). Testing in 2024 revealed that the memory consumption of the shared project reached 19GB (64 tracks), and the computer needed to be equipped with at least 16GB of RAM and an RTX 3060 graphics card (≤16ms rendering latency). Education institutions can manage 500 student accounts in bulk through the “classroom mode” (with an annual charge of $2.3 for each account), disable NFT transactions and limit the everyday cooperation time to a maximum of 2 hours (the time limit will be stored automatically).
As for the economic model, subscribing to the Pro version ($14.99/month) unlocks collaboration, and the team works retention rate on streaming platforms is increased to 72% (whereas the free collaboration version is at 45%). By utilizing the blockchain copyright chain, any collaborative work may be divided into a maximum of 10 NFTS (0.002 ETH for each Gas fee when used) and profits are divided among the creators based on contribution (through an automatic smart contract). For example, Brazilian collective “Samba Fusion” splits album revenue using this feature. The main creator gets 60%, while the rest get 5%-10%. The frequency of disputes drops to 0.3% (frequency of classical contract disputes is 8%).
Hardware compatibility aspect:
Mobile end: iPhone 15 Pro (A17 chip) with 0.8ms touch lag and a refresh rate of 120Hz; power consumption of Samsung Galaxy S24 Ultra is 1.9W (peak temperature is 39℃).
On the PC side: While the 64-track project is being processed by the RTX 4090 graphics card, the GPU usage rate is 58% (and that of the standard DAW is 89%).
VR device: The frequency of vertigo in the Meta Quest 3 collaborative mode was 12% (the mean of the programs of similar type was 23%), and spatial audio positioning accuracy was ±1.5°.
Security and Compliance: All collaborative content is documented through blockchain (SHA-3-512 hash), and the infringement detection mechanism is aimed at 87 platforms. 21,000 pirated contents were removed in 2023. Having introduced “two-factor biometric authentication” (fingerprint + facial recognition) later on, the risk of account theft was lowered from 1.2% to 0.03%. Eu cases show that a certain team lost €15,000 for not enabling copyright evidence storage, and the court ordered complete restitution using on-chain data.
Standard case: The Tokyo Wave band (Japan) used the collaborative ability to create the album “Electric Nights”. Guitarist (US), drummer (Germany), and producer (Japan) worked together across time zones (the delay compensation algorithm error was ≤1.2ms), and the master tape processing cost decreased from 200 per song to 50 per song. The dynamic range has been expanded from 14dB to 17dB. Spotify play count crossed 1.5 million in 7 days, generating $9,000 in revenue (platform commission deducted).